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Survivor’s Safe House是一套室内场景环境资源!

这个项目包括所有在虚幻引擎中创建的资产、地图和材质的图片。每个资产都是为逼真的视觉效果、风格和预算而创建的。

注意!这是一个UE4版本的Survivor’s Safe House资源,我们还为大家准备了Unity版本,Unity版本为HDRP资源,由创造趣味-进行制作。Unity版本模拟了UE4版本的灯光和渲染效果做到了几乎一致的效果!

获取地址:【虚幻有的我都要】-Unity-HDRP版-幸存者安全小屋

 

技术细节

特征:

167 meshes模型

高质量和逼真度纹理集-2k纹理

控制所有道具和模型的主材料设置

模块化结构和替代设计设计

材料的附加控制

通道压缩纹理

真实的后期处理和查找表

为游戏优化

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纹理大小:

4k[16]

2k[155]

1k[1]

256 [1]

缩放到史诗骨架:是

碰撞:是的,根据资源的复杂性自动生成和逐多边形混合

顶点计数:显示在文档中

LOD:无

网格数:167

材质和材质实例数:67

纹理数量:75

支持的开发平台:Windows

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This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic visuals, style, and budget.

Art created by Dekogon Studios Artist – Hamish Ames

技术细节
Features:

167 Meshes
High quality and fidelity texture sets – 2k Textures
Master materials setup that control the of all props and models
Modular construction and design for alternative designs
Additional controls for materials
Channel packed textures
Realistic post process and look up table
Optimized for games
Free of all legal issues as all branding and labels are custom made by our studio

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Texture Sizes:

4k [16]
2k [155]
1k [1]
256 [1]

Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: Displayed in Documentation

LODs: None

Number of Meshes: 167

Number of Materials and Material Instances: 67

Number of Textures: 75

Supported Development Platforms: Windows

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